Privacy Policy
UEDShipyard · Effective November 9, 2026
Who we are
UEDShipyard (the game and the website at uedshipyard.com) is made by CoteGames LLC, Cedar Rapids, Iowa, USA. Questions or requests: support@uedshipyard.com.
What the game collects
- An anonymous player account, made automatically the first time you play. It has a random player ID, a random callsign shown on the leaderboards (for example "Yard 4F2A"), a sign-in token (we keep only a one-way hash of it, never the token itself), and when the account was created and last active.
- Google Play Games sign-in (Android, if you use Play Games): Google tells our server your Play Games player ID and your gamer name (the name you chose in Play Games, not your real name). We link them to your player account so your shipyard keeps its progress and appears on the leaderboards under your gamer name, and so you can pick up your account on a new phone. We don't receive your email address or your Google contacts. You can play without Play Games: you then keep the random callsign.
- Your shipyard's name: if you choose one in Settings, it replaces the automatic name on the leaderboards, race boards and the war website, where other players can see it. Please don't use your real name or anything personal. Names that are offensive or impersonate the game's staff or admirals are refused.
- Your shipyard (cloud save): a copy of your game progress (your yard, gems, gear, chests, orders and so on) is kept on our server under your player account, so it is never lost and comes back if you reinstall or move to a new phone. We also keep earlier copies (about one a day, and one before any copy is replaced) so a mistake can be undone.
- Gameplay sent to the server: the orders you accept and deliver (ship classes and times), your totals for the leaderboards, your Fleet Trials and weekend operation entries and times, rewards you have earned, and your shipyard's contributions to the galactic war.
- Purchases (once the in-game store opens): the item bought, Google Play's order number and a one-way hash of Google's purchase token. We use them to deliver what you bought exactly once and to stop fraud. Google Play takes the payment. We never see your card or payment details.
- Sign-up protection: to stop mass fake accounts, when a new account is made the server keeps a salted one-way hash of the network address it came from, and deletes it within 24 hours.
- Your country, for the store: when the game starts, our server works out which country you are connecting from (from your network address) and tells the game, so it can leave out real-money offers where they are not allowed (for example, Belgium). It is not stored.
We do not collect your real name, email address, phone number, contacts, photos or precise location. (The ad networks below are separate: see "Ads".)
Ads
UEDShipyard offers optional rewarded ads: when you choose to watch one, you get an in-game bonus. You never have to watch an ad to play. The ads are served by Unity LevelPlay (Unity / ironSource), which runs an auction among its advertising partners: Unity Ads, Google AdMob and Meta Audience Network.
To show, measure and protect ads, these networks' software in the game collects and shares with its advertising partners:
- Device identifiers, including your device's advertising ID;
- Approximate location, worked out from your network (IP) address, never GPS;
- Ad interactions: which ads were shown, watched or tapped;
- Device and app information and diagnostics: model, operating system, language, crash and performance data.
They use it to choose and deliver ads, measure them, prevent fraud and, where you allow it, show ads more relevant to you. Your choices: in the EU, UK and Switzerland, and in US states with privacy laws, Google's consent form asks you before personalized ads are shown, and "Ad privacy choices" in the game's Settings lets you change your answer. You can also reset or delete your advertising ID in your phone's settings (Settings → Privacy → Ads). Each network's own policy: Unity / LevelPlay, Google, Meta.
Measuring our own ads (Google Analytics for Firebase)
We advertise UEDShipyard, for example with Google Ads. To learn which of those ads bring in players who enjoy the game, the Android app uses Google Analytics for Firebase. It records:
- App activity: the app being installed, opened and used, a few game milestones (finishing the tutorial, launching your first ship, completing an order), purchases made through Google Play, and the rewarded ads you watch (with what each ad earned);
- Device identifiers: an ID for this installation of the app, and your device's advertising ID;
- Device and app information: model, operating system, language, app version, and your approximate region worked out from your network (IP) address, never GPS.
Google uses it to give us overall reports and to tell Google Ads which ads led to installs and to these milestones. It never includes your name, email, gamer name or shipyard name. Your choices: in the EU, UK and Switzerland, your answers in Google's consent form (and "Ad privacy choices" in the game's Settings) also apply here: without your consent it is not used for ads. You can reset or delete your advertising ID in your phone's settings. More: how Google uses information from apps that use its services.
What stays on your phone
- Your settings (sound, notifications) and language are saved on your phone only. Your progress is saved on your phone and, as a backup, on our server (see "Your shipyard" above).
- To pick a default language, the game reads your phone's region (or SIM country). This never leaves your phone.
- Reminder notifications, if you turn them on, are scheduled by your phone itself. No push service is involved.
How we use it
What our server keeps is used only to run the game: your account, leaderboards, races, weekend operations, rewards, the shared galactic war, purchases, and keeping the game fair and secure. We don't sell it, profile you with it, or share it for marketing. (Ad data is handled by the ad networks, as described under "Ads", and ad measurement by Google Analytics for Firebase, as described under "Measuring our own ads".)
Who else handles it
- Cloudflare hosts our game server and this website. Like any web host, it processes your network address to connect you (Cloudflare's privacy policy).
- Google Play delivers the app, handles payments and runs Play Games sign-in (Google's privacy policy).
- Unity LevelPlay, Unity Ads, Google AdMob and Meta Audience Network serve the optional rewarded ads (see "Ads").
- Google Analytics for Firebase measures our own advertising (see "Measuring our own ads").
Apart from Google Analytics for Firebase, described above, the game contains no analytics trackers. If we add any, this policy will say so first.
Security
Everything between the game and our server is encrypted (HTTPS). Sign-in tokens and purchase tokens are stored only as one-way hashes. Only we can reach the server's data.
How long we keep it
Your account, your cloud save and its earlier copies, and your gameplay records are kept while the game runs, so your progress, leaderboard places and war contributions remain. They are deleted when you ask (below) or when the game shuts down. Sign-up protection hashes are deleted within 24 hours.
Deleting your data
Email support@uedshipyard.com with the subject "Delete my UEDShipyard data" and your callsign (shown in the game's Settings). We will delete your account and its gameplay records within 30 days and confirm by email. Records of purchases may be kept where the law requires it (for example for tax) or to prevent fraud, and are no longer linked to an active account. Uninstalling the game removes the copy on your phone; the copy on our server stays (so you can come back) until you ask us to delete it.
Children
UEDShipyard is not directed at children under 13, and we do not knowingly collect personal information from them. If you believe a child has used the game and want the data removed, contact us and we will delete it.
Your rights
Depending on where you live (for example in the EU, UK or California), you may have the right to access, correct, delete or receive a copy of your data, or to object to how it is used. Email us and we will help. You can also complain to your local data protection authority.
Changes
If this policy changes, the new version will be posted here with a new date before the change takes effect.